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Functional, unbloated, respectful of the players time. Not world shaking , but it's not trying to be. A lot better than the output of the ~3ish users currently dumping twenty under baked AI games a day onto Itch's idle section. I appreciate the decision to make maximizing Number Go Up power optional by having a target achievable from the beginning with some light persistence on the player's part.

I'm enough of a sap that I was going to kick a dollar towards the meta game of actually sending a paperclip, but Donations haven't been authorized on the game, so that's not a thing we can actually do at this point. Whoops!

(+3)

Dev, do you know WHY people talk about 'the paperclip problem'? It's a thought experiment about seeing the meta-impact of a problem. Of how focusing on maximizing success with local goals can lead to ruin.

It's more than just a criticism of AI, it's a criticism of human-centered cybernetics such as Corporatization of every facet of society. Mindfulness of the paperclip problem can be seen to be anti-corporate, and one can build a case that those who are in charge with 'investing' in the design of our AI technology are biased to truncate any mindfulness of such concepts.

(+5)

Does anybody like five-minute games?

(+8)(-1)

Get this garbage off itch.